| Site | Index & News | Archive | Full Archive | About Me | Colophon | Contact |
|---|---|---|---|---|---|---|
| Main | Quotes | Games | Gaming Glossary | Links | ||
| Readings | Books | Essays | Short Stories | |||
| Puzzles | Nonogram | Net | ||||
| Desultory | Anime | Random | ||||
| Off-site | Llamaphobia | YouTube |
Listing books by Iain M. Banks
| Full title | Consider Phlebas [permalink] |
|---|---|
| Language | English |
| Author | Iain M. Banks (author) |
| Publisher | Orbit Books |
| Categories | Novel, science fiction and space opera |
| Series | Culture (1/9) |
| Publication year | 1987 |
| ISBN | 1-85723-138-4 [Amazon, B&N, Abe, Powell's] |
| Pages | 471 |
| Synopsis | A hunted Mind is forced to escape to Schar's World and both the Culture and the Idirans (fierce tripedal warriors) want it. The book's protagonist, Bora Horza Gobuchul, is a Changer who works for the Idirans to retrieve the Mind, and the book follows his adventure. |
| Images | |
| Structure | See the book's own page. |
| Full title | The Player of Games [permalink] |
|---|---|
| Language | English |
| Author | Iain M. Banks (author) |
| Publisher | Orbit Books |
| Categories | Novel and science fiction |
| Series | Culture (2/9) |
| Publication year | 1988 |
| ISBN | 1-85723-146-5 [Amazon, B&N, Abe, Powell's] |
| Pages | 309 |
| Synopsis | Jernau Morat Gurgeh, a Culture citizen, has played games all his life, and is an expert at it. Being bored with success, he accepts to travel to the Empire of Azad to play one the most complex games known to the galaxy, coincidentally named Azad. The game is played on multi-layered checker boards with dice and cards, and features several different pieces, all with different strengths, weaknesses, and attributes. It is said that the moves one is able to execute in the game are so subtle that an experienced player would be able to figure out a lot about his opponent by watching him play (such as his outlook on life and his political stance). The game is so central to the society of Azad that the winner of the game is automatically the next Emperor. |
| Images | |
| Structure | See the book's own page. |
| Full title | Use of Weapons [permalink] |
|---|---|
| Language | English |
| Author | Iain M. Banks (author) |
| Publisher | Orbit Books |
| Categories | Novel and science fiction |
| Series | Culture (3/9) |
| Publication year | 1990 |
| ISBN | 1-85723-135-X [Amazon, B&N, Abe, Powell's] |
| Pages | 368 |
| Synopsis | The Culture hires a mercenary, Cheradenine Zakalwe, to do their dirty work, while Zakalwe tries to piece together a terrible secret in his past. |
| Review | Banks fans apparently see this novel as the epitome of Culture novels. I hated it, save for the weird party in which people deliberately mutilate themselves and the curious method by which Zakalwe's body is being rebuilt after he's been beheaded. Why do I hate it? The structure. The story follows two threads, one going forward in time and another going backward; the chapters alternate between these two. I wasn't too confused by this, but I was annoyed. Perhaps I should re-read it. If you plan on reading the Culture novels, don't start with this one. |
| Images | |
| Structure | See the book's own page. |
| Full title | The State of the Art [permalink] |
|---|---|
| Language | English |
| Author | Iain M. Banks (author) |
| Publisher | Orbit Books |
| Categories | Anthology and science fiction |
| Series | Culture (4/9) |
| Publication year | 1991 |
| ISBN | 1-85723-030-2 [Amazon, B&N, Abe, Powell's] |
| Pages | 216 |
| Images | |
| Structure | See the book's own page. |
| Full title | Inversions [permalink] |
|---|---|
| Language | English |
| Author | Iain M. Banks (author) |
| Publisher | Orbit Books |
| Categories | Novel and science fiction |
| Series | Culture (6/9) |
| Publication year | 1998 |
| ISBN | 1-85723-763-3 [Amazon, B&N, Abe, Powell's] |
| Pages | 406 |
| Synopsis | The chapters alternate between telling the story of Vosill, a king's physician, and DeWar, a Protector's bodyguard. Vosill and DeWar reside on opposite sides of a mountain where they tend to their masters (in their own ways), and although they never actually meet, there is subtle evidence that they know each other (but to say more would spoil). |
| Review | This isn't a Culture novel per se. It isn't even a science fiction novel, per se. The entire story is set in something resembling medieval Earth, with kings, generals, horse riding, and concubines. That having been said, there are subtle hints at the novel's SFness, but to pick them up you need to read the previous Culture novels. Overall, I really enjoyed it, despite its non-SFness. I think Vosill may have saved it. |
| Images | |
| Structure | See the book's own page. |